![]() ![]() This is a good example of the kind of considerations that might come into play when choosing an emulator, or when trying to decide between RetroArch and the associated standlone. However, by forcing V Sync for Nestopia in NVidia Control Panel we're able to negate this issue on my system when using Nestopia UE 1.47. Both RetroArch and Nestopia can have input lag issues on some systems when running fullscreen with V Sync enabled. 2:49 - At time of filming, the RetroArch core is based of of Nestopia Undead Edition (UE) v1.47, an offshoot of the original Nestopia project. However, with ersion 1.71 of MAME it is also quickly becoming a viable option. At time of filming, as per NonMAME, the standalone Nestopia emulator is also suitable. Please do not take the emulator choice as gospel, as this information may have changed. 2:22 - The emulator information in this video is based upon information available as of. The current goal is to get your setup functional and to build a foundation of knowledge that will facilitate our learning of the program in the long run. In later videos we will be exploring more advanced options in more detail. If I'm ever unclear about a point, or if I cover something too quickly, just let me know and I'll do my best to fix it! Today we're learning the fundamentals of choosing an emulator and adding it to our setup. Let me know in the comments section if you have any questions or concerns and I will address them as soon as possible. In this series of Official HyperSpin Tutorials we will be guiding you through the complete setup and customization of this amazing frontend in as concise and logical a manner as possible. ![]()
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